When we started this project, it never occurred to us that maybe we should like, make sure the scope didn‘t get completely blown because we both have a tendency to add features on features on features. Oh hey, here’s an idea: Let’s create problems then pat ourselves on the back for finding solutions. That‘s a thing we do a lot. We‘re pretty dumb.
Anyways, we finally got a handle on our scope again. And the game is playable. And that’s Dan’s fault.